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Swat 4 the stetchkov syndicate original exersaucers
Swat 4 the stetchkov syndicate original exersaucers







swat 4 the stetchkov syndicate original exersaucers

Following the incident on the subway, Judge Rainer issued an arrest warrant for Kiril Stetchkov, the head of the Stetchkov clan. I know you're tired but we have one more job to do tonight.

#Swat 4 the stetchkov syndicate original exersaucers mods#

This is the thing which kept Half life around for so long, the mods kept ppl interested and playing, and the word kept spreading, loads of sales.Okay, listen up. I would like the enemy AI to be upgraded a little bit aswell, when they have dropped the gun if left alone i would like to see them pick it up, i know it's already in the game but i must have only seen this once whilst playing.įix the mirror under the doors glitch you sometimes get.ĭef a lot more missions for online play, i think thats the only thing which is killing the game online, is that every knows the missions inside and out, if they were to do a bumper pack of about 10-20 maps (i know thats a lot) you would have a lot of ppl playing online, which in turn gets more ppl to go out and buy (word of mouth) a copy of the game. I would like to see the old squads again with one leader and a blue and red teams, at the moment some games every1 is trying to lead.ĭo something about having to find every gun in the mission, surely if all the ppl are cuffed then we shouldn't have to spend 30mins trying to find a gun which has disappeared under a desk. All this along with a set of new, detailed maps. >Voice-issued commands now play a crucial role in both single-player and multi-player maneuvers.įurthermore the article shows and tells us there will be tactical grenade launchers (for dispersion of gas grenades), sniper rifles for the designated marksman or anyone who wants to have some easy long range kills and nightvisions goggles. Opposing teams will each have a unique set of weapons. >Be advised, multiplayer games now feature asymmetrical weapondistribution. >Devlopers report the addition of a new multiplayer mode, yet to be determined. >Coop missions supporting 10-players can be setup using the same parameters available in single-player games with the quick missionmaker, which gives teamleaders their choice of locations, enemies, hostages, weapons and map settings. >Officers can now issue simultaneous command maneuvers to both red and blue teams with a new command queue system. Use of doorwedges on restrooms and exits is advised. >Report to the scene of a drugdeal at an arcade and gather evidence before suspects can dispose of it or flee the scene. Witnesses have reported interrelated missions that detail the pursuit of an easter european crime lord. >Be on the lookout for ongoing developments. Unattended suspects might attempt to flee or secure a nearby weapon. >Suspects who have complied should no longer be considered secure untill they've been restrained. >Suspects will now use blind suppression fire rather than waiting for visual confirmation before shooting. Irrational is working on an expansion to swat 4.Ĭomputer Gaming World magazine reports the following about the expansion: Which will hopefully will be better support than they did with the current Swat 4 game. What is going to happen this that there will be a Dev Team that will be working on this expansion. Edited Septemby lunamonkeyĪctually this is not a rumor. # When you ask someone to walk through a door, they go take the direction that you are looking at the door, and don't come around the back. (Best example I can think of is The Sims. # Option to queue commands, as well as the default to overwrite commands. # Better reflections, They are worse than in Swat 3. I don't think you can remotely restrain someone at the moment, or remotely report back to base. # Make more commands available when "remote controlling" people. IE: not just stay in one room, and walk around a bit more.

swat 4 the stetchkov syndicate original exersaucers

# Use of stones / cans / for distracting people Too many hotel / autoshop style settings. # The tazer effective distance longer, without making it unrealistic. I was just wondering if they did make one, what would you want included? Computer Gaming World magazine is apparently claiming to have received confirmation on the expansion from insider sources - nothing has been officially announced by SWAT 4 publisher Vivendi - who have revealed a February 2006 date for the add-on that will introduce new weapons and would presumably feature a new single-player campaign and maybe multiplayer additions.









Swat 4 the stetchkov syndicate original exersaucers